
There is no sun in any of Mehrunes Dagon's Planes of Oblivion, therefore vampires do not suffer from any sun damage while in Oblivion.Cloud cover reduces the damage you take from sunlight, but does not eliminate it.The level of damage depends upon how bright it is outside damage reaches its peak of twice the base magnitude at midday.To prevent sun damage, you need to return to 25% vampirism by feeding as long as you do not sleep (or wait/rest) after feeding you will remain at 25% vampirism and be able to travel safely.

The amount of damage increases at higher levels of vampirism.At 50% vampirism and higher, you will continually take damage whenever you are outside during the day (6:00 am to 8:00 pm). Sun damage is the most obvious disadvantage of being a vampire.Embrace of Shadows (Greater Power, FormID 0003BEDB) - Night Eye for 90 secs on Self, Invisibility for 180 secs on Self, once per day.Ī Redguard NPC with a lightened complexion.Reign of Terror (Greater Power, FormID 0003BEDC) - Silence 20ft for 60 secs, Demoralize up to lvl 6 for 60 secs on Touch, once per day.This skill can be used to bypass the huge disposition penalty that comes with being a high level vampire. Vampire's Seduction (Greater Power, FormID 0003BED9) - Charm 50 pts for 20 secs on Touch, once per day.Hunter's Sight (Lesser Power, FormID 0003BEDA) - Night Eye for 30 secs on Self, Detect Life 100 ft for 30 secs on Self.See the section on skill boost abilities for other advantages. One effect is that you gain skill perks, such as the ability to cast more powerful spells. Unlike most skill boosts, these skill increases are implemented as abilities and therefore they increase the base value of your skills. The other advantages and liabilities of vampirism vary depending on how long it has been since the last time you fed on another humanoid. Regardless of your level of vampirism, you acquire 100% disease resistance and 100% resistance to paralysis.

However, you can perform The Order of the Virtuous Blood quest while you are a vampire. There are also no vampire clans that you can join, nor can you associate with or avoid being attacked by vampire antagonists. Yet, also unlike previous Elder Scrolls games, there are only two quests relating to your vampirism, one in which you become a vampire and another in which you obtain the cure for vampirism. Unlike previous Elder Scrolls games, you can pass as a living mortal citizens and the Imperial Guard will not attack you on sight if you are known to be a vampire.

